Program Feature Updates 2020 part.2

Todo (as soon as possible)

VR Kissing + Facial Expression

6. Flinching motion for Full Featured Girls (fully updated)

Though I cannot update slapping on all girls, I can add this to the Full Featured Girls.

Before this, [back, back bended, hogtied, roped sit] poses didn’t have any reactions to bubble shooting. I’m adding a little repeating flinching motion to every posture.

Not as good as having reactions by every limb, but much better than no reaction at all.

5. Slapping Feature (on Leifang Bikinis)

Feature is complete now. Demo Video

I’m afraid that I cannot update this on all full featured girls. This feature must stay on select girls. I overdid too much. The workload will kill me if I update this on all the full featured girls ????????

I can probably add this to Sophitia Bikinis, at least.

4. Found an absurd bug in Two hand control (fully updated)

Shit, why I didn’t notice this so far. I’m sure most of two-hand VR users did notice that when you try to grab the boobs from the front, the control sometimes gets stuck. Like this (hands stuck when in 90+ angle)

So far I thought this was the precision symptom of the collision, and natural. But it was not. It was a stupid bug on the program.

Programmers sometimes do that ???? Usually in a large company, QA teams would point this out, but small teams skip small details like this more often than desirable.

This needs a full update on all VR contents.

Full update was overdue, anyway. I haven’t fully patched the sound volume problem yet.

3. Testing sound volume problem (fully updated)

Recently I’ve found out that all sound effects of Standing Girl are too loud (sound cracks very often)

And VR Comic’s sounds are too low to hear on Oculus Quest, it’s quite okay on iPad or smartphones, but it’s like that on Oculus Quest. I’ll see what I can do about it.

*VR new option

This is the in-game option menu. Sound Boost 2.0x is what you were hearing. Sound Boost 1.0x is the default now. If you want more loudness, adjust this option. This option is saved.

(Sophitia, VR comics have this option now. Others will have it soon)

2. One little feature change (fully updated)

If you’ve seen this series enough, you’ll know the “Other Pose” and “Special Pose” Buttons. Very absurd name for it, but I didn’t know how to fix it yet (I’ve been constantly hearing what is “Special”????)

I’m experimenting this on Sophitia, and if it goes well, I’ll apply this to all girls.

“Sexual Pose” – This works as the name suggests. Plain jumping is also sexual pose because it’s meant for adjusting boob physics

“Posture” – Poses that character stands still and react are moved here

“Other Pose” is removed. Not deemed useful

Some of the special poses are moved to “Posture”. So there could be some confusions, but no biggie, you all will know even without this description

1. WebVR 1.1 to WebXR API change (fully updated)

Users don’t need to read this lengthy update descriptions (my English isn’t the best, either) This is only for hardware manics or fellow game developers.

At this moment, this update is only beneficial for Cardboard and Google Daydream users. Of course, Oculus users(most of us) also have the stability that VR game series won’t suddenly go dead

These test versions are only accessible here. You can help by testing those links on your devices, and tell me if they launch okay.

I’m not seeing any problem with all my test devices. So I think it will be updated in full in 2-3 days. (I have Oculus Go, Quest, GearVR, Cardboard, Google Daydream, Oculus Rift S,Windows Mixed in my hand)

If you run those test versions, you see the slightly changed start screen

The program will usually guess the type of your headset correct, but if it doesn’t, we choose manually. Setting “Others” will have no problem. But, to use Breast Expansion by button, we have to set Oculus Rift or Windows MR correctly

Resolution Boost is changed to a more user friendly form. But one shortcoming there is that, we cannot set the exact resolution of the device. It’s not a big deal considering that VR uses magnifying lenses, but some of us hardware maniacs (including me) won’t like this ????

One thing fundamentally different this time is “Controller Calibration”

The game asks you to hold the controller in the front direction and click the trigger button once.

The reason for this hassle is that, after I moved to the new WebXR API, hand angle was not reported as I wanted. So I had to made up this calibration process. This was the most difficult job of this work phase, took up 2 days????

I’ll explain the cause here, for some of you hardware maniacs or fellow developers ????

It wasn’t like this in the old WebVR 1.1 API. Oculus can change back to the old (correct) way any time. If so, the angle will be broken again????????. It really sucks, but all open platforms (web,android) are like this. This time I’m prepared to an extent, because users can calibrate again anytime.

 

Program Feature Updates 2020 part.1

2/25/2020 VR Costume Menu Slowing Down (all updated)

Anyone noticed the slow down in VR when you open the bikinis’ costume menu? It’s fixed now

2/23/2020 New VR Control Options (all updated)

Take a look at the new options. Familiar for Oculus Quest users, huh?

Now the options are called “Two Hand Control” and “Laser Control”, changed to more familiar terms for casual gamers.

And there was this swap hand problem. The left and right hand goes wrong frequently. It was very annoying.

So I’ve made up a new option called “Auto” It detects the starting position of each hand, and determine which is right and which is left from it.

If you start the VR with the hands aligned normally,
Left and right hands are set automatically.

For an experiment, if you start the VR with the hands reversed like this,


Naturally, hands will be reversed like this

For the laser mode, two handed laser control mode is now possible

If you have two controllers, two lasers will show. If you have one controller as in Oculus Go, one laser will show.

The near tip of the lasers will start from your actual hand position (Oculus Quest), so it will feel more comfortable

Also, you can turn off one of the lasers like this. Put down the controller for 5 seconds.

Recently, I’ve found myself preferring laser control to handed control when watching VR Comics. That’s why I’ve come up this little improvement

 

2/5/2020 Hide Characters in VR Comic (DONE)

As you see, there’s a new set up menu. Background on/offs are moved there, and there are options to hide characters

Updated for all three VR Comic contents

2/2/2020 Did a full maintenance on all contents

Both Web and VR. No graphical improvements, mainly convenience issues.

  1. iPhone touch issue
  2. In-game landscape button
  3. Costume menu items are enlarged to make it easier to pick on smartphones
  4. Two VR issues below. VR costume menu letters got a little bigger, too

It was hard to test all contents (almost took 2 days) I hope it’ll be worth for anyone looking up their liked game girls

01/23/2020 One another annoying thing in VR

Not being able to move menus by dragging the other menus than the main menu. (all contents fully fixed)

Wet skin feature demo

If you look at the normal & VR Standing Girls list, all of the recommended girls have wet skins now. It’s based on DOA texture, so it may not look as good on other game girls (Athena,Yuna,Chun Li)

Most games would apply wet skin texture and adjust the Reflection Sharpness, range adjustments may be something new here

One rather annoying thing in VR

VR menu board continuously aligning to the center when you reopen it

This problem is fixed now. On rare occasions you can lose the menu board. When it happens use the menu button over the girls’ head

(all contents fully fixed)

Animated Comic Status Log

(This log is closed. no more updates)

find full version here. animated comics section

Ahegao Faces collection in case you’re interested in these stuffs

1/30/2020 Cum inside effect

Wet skin around pussy and thighs, and cum flowing down. Again, not the top notch as the beach cumshot was not, but it does the job.

My observation is that, people don’t want top notch technique demos which are incomplete, people want something complete. So it is much better than nothing

Will be updated today with complete facial expressions

1/29/2020 I don’t know how many would explore all this detail..but

To see this, VR players must lie down and look up, Web players will have to shut all background off and rotate to look up from below ????

I’ll continue to make this detail because facial expressions are what makes an animation whole

And, while I watch only pretty face girl porns (their acting usually bad, not much expressions lol), it seems many of you guys like the girl in ahegao, expressionate states

1/29/2020 Why the speech bubble flipping is necessary

prior case – bubbles intersect if seen from the opposite direction I intended to be seen.
latter case – bubble flips automatically if seen from the opposite direction

And there’s also speech off button (updated)

Today was a minor update, new bigger updates are waiting (harder for me of course) Facial expression for penis insertion scenes will be also reworked

1/21/2020 today scene (demo updated)
1/20/2020 Next… Still can’t put it in
1/19/2020 I’m tired, I want to put it in ????

But, this kind of smooth flow is only possible in HTML5 Game, Animated Comics. I withstand it to the limit

1/18/2020 Flirting scene almost done (demo updated)

I could get physically sick making these ???? But, I’m tired of seeing 2 seconds looping penis insertion clips. It’s time for something new

 

1/14/2020 Found a new way to align the eyesight

For experienced graphic designers, this would’ve been taken for granted. I’m still a learner ????

By drawing a line from the eye, I can tell exactly the character is looking at. The result is like this, using the character’s viewpoint

Exactly where we want to watch. This is good for normal mode. VR mode is irrelevant because player controls the angle in VR

1/12/2020 First dialogue scene
12/26/2019 First Scene Video

Walk animation definitely improved. Why should it be so obvious that she drops the book there LOL, because porns are always like that.

Program Feature Updates Nov,2019

12/28/2019 New Effects

Looks promising. With the sliders support, user can make many  variations on its strength or color

Cumshot testing. This should have been added from the start whatever the quality was. Should make it splash on the skin or background to be complete.

11/15/2019 Intend to give every pose reaction this time

Last September, I’ve tested some back-touching style poses for VR viewing. This time on Leifang, I intend to give all of them some reactions and sound effects.

Programs are prepared for it, but graphics are lagging again. No helps in that field yet. I have to go through it myself at least a year.

I intend to release it within this month.

11/15/2019 Eye mode to normal version

Normal xxx scene contents have eye buttons. You can control it like playing a rail-shooter in first person mode.

Get some nice views like this

11/10/2019 Seeing from their perspective

While replying to a comment, I’ve come up with a nice new feature.

On the menu, there’re two new buttons. One is girl’s eye, the other is guy’s eye.

If you turn it on, you’re replacing the head (and the character becomes headless)  Eye position is automatically aligned to the character’s eye, viewing angle is still up to you.

Autonomous movement may cause some dizziness in VR. I was sitting while I was recording, it was okay for me.

You can look from the girl’s perspective, look at your gorgeous body, look down at the guy from the top, or look at his penis coming into you ????????

Both Kokoro beach and ChunLi beach is updated.

(Now that I think about it, this feature is also useful on the normal versions)

September-October Graphics

I keep this post to keep track of my own works. You only need to see the final, no need to know the process ????

10/26/2019 This post is closed

Chun Li vs Ryu is done and updated

10/26/2019 Another morning

I think I’m at the limit finally. Every pose and the girl’s reaction starts to look all the same to my eyes. I better end this with just one more I’m working right now.

Then run a small Facebook ad, make a post on a Reddit, upload videos to PornHub and YouTube, then close this month.

10/25/2019 Back to work after breakfast

Added eyes and lip movement to the last animations and updated. I hope I can finish the remaining two today.

This beach animation is starting to look like a complete porn clip with these additional animations. Wouldn’t you say?

This month mission is not over until I add two more cuts and run a promotion of this new content.

Next month isn’t easy at all. Update new animations to Kokoro vs Zack, then I plan to replace all of Leifang’s reactions.

10/24/2019 Added two animations, updated

I’m going to sleep. You can check it out, two cuts before the last one.

I think I cannot update Kokoro vs Zack with new animations within this month. I overdid too much.

10/24/2019 Overdoing again ????

It seems to be the habit – overdoing. I gave everything I could think of in that position.

I’m worried how long it would take to apply this animation to Kokoro‼ I swear I’ll go easy on another two. Just up&downs next time.

45 seconds is crazy. It will become 50+ seconds if I give her a little relaxing seconds.

10/23/2019 Drafts of new sex motions

You may see from here that my animations are improving while I’m struggling, LOL

In previous animations, characters were placed rather distant (I should have scaled down the Zack’s penis a bit ????)

They look more intimate this time. It wouldn’t take too long this time. Now the basic poses are set, remaining works are just pumping as it is.

10/22/2019 So it took two weeks after draft

It took one month to create that beach animations initially, and half month to copy it on other characters.

It was hard but a meaningful exercise.

Leifang should be postponed to early next month. It’s obviously impossible to post two graphic contents in a month. The stress will continue to gain as the quality of the contents grows.

10/22/2019 Hired a person to help new character

He is not a volunteer but works at a minimal fee. He’ll work on 4 Tekken characers. If that guy stays long, probably I can present monthly one brand new character every month. Sailor Soldiers,One Piece girls or more.

10/19/2019 Two more

http://myhtml5game.net/_scene/beach_chunli_ryu/game.html

Deep throat was quite difficult. I think I’ll finish Sunday, but it’s not quite over yet. I have to add eyes and lips movement. Then try two more sex animation (Cowgirl and Reverse Cowgirl) to both Kokoro and Chun Li.

10/18/2019 About half done and uploaded

Half done as in 5/10 animations fixed. I think most difficult ones are done. Transition animations (like walking around) are the most difficult ones. If I skip those and just make caressing and insertions, work would process much faster, but it would not be very different from SFM movies I think.

Some walking around and shifting postures would add more flavors to it.

10/17/2019 4/10 cuts fixed

I think I can finish this Sunday (2-3 cuts per day) I plann to add one more insertion pose to both Kokoro and Chun Li, so it may take 1-2 days more.

10/16/2019 Haven’t updated for a while

I’ve been switching between this and that for a while, probably because that draft animation overwhelmed me even before I started ???? 2/10 scenes fixed for now.

This is Lei Fang’s new idle pose I’m going to use. I’ve got some inspirations from playing Gal Gun recently. I’m tired of reusing stock reactions LOL. I’ll try to replace all reactions by Gal-Gun style ecstasy hits.

Lei Fang looks real pretty here???? It’s a good thing copyright holders are not striking internet creations.

The guy I initially paid to create those early day animations was from mobile fight game development, he didn’t know how to move girls’ butts at all ????

10/9/2019 Little improvement of Standing Girls

Seabed and dildo poses (Chun Li,Kokoro,Honoka bikinis) will play in succession. Use special pose button to play the initial pose and leave it to play.

It’ll give a little more feeling of continuity to the girl’s action.

10/7/2019 Chun Li vs Ryu draft shot

Why is she walking around that far from him? ???????? This is warning me of crazy labors

3DS MAX auto generated animations – better than nothing. I can skip the creative part and move to labors right away

Take look at the draft version if you’re really interested
http://myhtml5game.net/_scene/beach_chunli_ryu/game.html
Hands,feet,penis are all wrong ???? I cannot present this as any of my contents.

Several users asked why I cannot copy all the sexual animations to all characters. This is why. About 30hrs of work ahead.

10/7/2019 Maybe a donation poll?

Maybe I can set up a donation poll about creating a certain content. If it doesn’t reach the target amount, I can easily give back whatever amount received through PayPal cancellation.

50$ sum can be considered a friendly encouragement to each other. It’s not a small sum to pay for a free content, either.

I used to pay 400$ for each DOA girl in 2016-2017???? Maybe I should have cut it to 300$ and be an evil employer???? I stopped that practice to preserve my savings as long as possible.

Anyway, my focus is not on the publicity aspect right now. As my audience grows, donation-poll like activity will become possible gradually.

10/4/2019 Butt upgrades from now on

I am doing boob-upgrade whenever I retouch any old models from 2016-2017. From now on I’m also doing butt upgrades.

Moving to DOA6 models will be the best scenario, but I haven’t learned stable process to set up a brand new character yet. It will have to with with I have now.

(Image’s from Leifang I’m working next)

10/1/2019 Chun Li Bikinis complete

This month (Oct), I’ll at least make Chun Li x Ryu on the beach scene, and Leifang Bikinis.

I plan to create a brand new XXX scene (I’m expecting Teacher Kasumi x student Hayate kind of scene here) It takes a whole month, I have to see how the situation goes.

And on the next XXX scene, I’ll try more variant facial expressions. Currently I only have eye-blink and ‘ah’. I cannot go on anymore with only that.

9/27/2019 One step forward

Fixed squatting dildo animations today. Reduced the size to 12MBs.
http://myhtml5game.net/_en/chunli_bikinis/game.html

Tomorrow I’ll take care of ‘seabeds touching herself anims’, which are the hardest ones. Whenever I do this job, I feel the work closer to finish only after I fix the seabeds touching animations ????????

9/26/2019 Initial state is like this

Try it out in case you’re really interested. These are after 10 hrs of work. It takes 22MBs of data (it’s not optimized yet)
http://myhtml5game.net/_en/chunli_bikinis/game.html

I’ve worked on two of the special poses so far, but the rest is just auto-generated state from the 3D graphic software.

Postures are unnatural, hands and feet are all wrongly placed, dildo goes into the skin not the hole.. it’s endless ????????

It’ll take about 20-30 hrs to finish all these.

The relief is that I can reuse stock reaction poses and sound effects.

9/26/2019 Working on Chun-Li bikinis with full upgrades

Maybe a few people are interested in how the VR programs are progressing, but I doubt anyone would be interested in how the graphics are going. Most would be interested in only the finals.

This work batch consists of Chun Li full upgrades, and Chun Li x Ryu beach scene. By full upgrades, I mean applying all existing sexual animations to it.

VR New Features (September)

10/3/2019 Expand boobs with A/B button (Oculus only)

This feature only works in Oculus Quest and Oculus Rift
A/X button : grab, then pull/push
B/Y button : put hands over the boobs, then hold button

Side button is call-menu button.

Hit test in 3D is not very accurate. Sometimes you think your hands are over the boobs, but you can be pointing some other parts ???? (Later, I can add a hit indicator like VR Kanojo does)

The reason for only supporting Oculus is, button mappings are different in various devices. I’ll need the specific device to make it right.

9/28/2019 Eye snapping – this is very good

In this video, I’m constantly pushing my head toward her. Now we can smudge our whatever over the girls’ body in the virtual spaces.

9/27/2019 precision hand snapping

You can see the difference here. (right hand – precision snap, left hand – previous snap) It’s a little better, but refresh rate stutters even in my modest 8350K desktop ???????? I can’t keep this on.

The reason it’s so slow is that it crawls through every triangle in the 3D model. It’s bound to be slow (it’s not the lack of optimization, LOL)

Same calculation also happens when you use the scissor, that’s slow too.

9/19/2019 New test pose
9/18/2019 VR Standing Girls complete (Position + Two Hand)

I’ve updated the VR game page .

I’ve added two new idle pose below to “Bikini,Lingerie contents” (No reaction to touch, it was just one day’s graphic job after all)

Click Special Pose to left side, you’ll see them.

9/16/2019 Idea about VR improvements

Say when you go behind the girl (like the video under), you will switch the pose to this.

 

It is making ‘o’ in her left hands ???? I can give it just a little reaction when her sensitive parts are touched.

When the player has seen enough, the player can switch to pose like this.

 

What do you think? I’m certain that I’ve shown you guys just under 20% of what I can accomplish. I hope some of you will stay till you see all of it ????

Games like sex simulators (gamers fills the gauge to proceed to the next scene) aren’t my style. I’m the type who download the 100% savegame firsthand , LOL.

So, “character animation viewer with some interaction, which requires no effort”, my games will be like that.

9/15/2019 Grab Boobs

Next update will be complete on VR Standing Girls. Almost done.

9/14/2019 Caressing boobs

See the difference? First (Snap on) Second (Hollow) Third(Again On)

9/13/2019 Two hands support progress

 

9/7/2019 Standing Girl VR Demo Video

Normally I don’t find these girls arousing at all because I’ve seen them too much. When I see these, I don’t see boobs and pussy, in my eyes, those are just dumb chunks of polygons. But somehow, I find this VR session a little bit arousing. So this must be good, haha.

If I give them proper reactions at these situations, I could really be something.

9/7/2019 VR Cutscene Final (except two-hands)

Still a long way to go anyway. Sound effects, bodily fluids, several more sex motions, dialogs, I have to accomplish them this year.

you can find the final link here

 

Scissor Style Costume Breaking

This is a new type of costume breaking feature.

It was suggested last year in the guestbook. Since I and old time fans were all bound to be fed up with shooting bubbles, I planned to add this feature anytime, and finally I took the time.

We’re all familiar with these icons at the top center.  It’s the third one.

It works like this

The result is

Here are the new options about the scissor mode in case you need it

Turn off Clothing Shatter Effect if you want the clothes to stay on its ragged state.
Costume Scissor Size is self explanatory.

As many of you know by now, I have the good habit of taking a suggestion then coming out with more than suggested LOL ???? So, don’t hesitate to suggest any feature ideas.

It’s unfortunate that I can’t take up as many character requests as hoped. Since I’m doing it alone and my original job is a programmer, I’m really slow at graphics.

Kokoro XXX Zack on the Beach status

7/1/2019 One last scene to go

One last scene to make! I intended to complete in June but it seems impossible. It’s almost done anyway. It’s uploaded for testing. You can check it out if you’d like. http://myhtml5game.net/_scene/selection-scene.html

Each scene took me about 5 hrs, with 10 scenes, it was 50 hrs work I think.

Reusing this animation should take about 30 hrs. Yeah, the ‘reusing’ doesn’t mean ‘easy’ at all. Just the planning part is reused, labor is all the same ????

6/22/2019 Working Test Version

Working test version is uploaded. You can reach it from Front Page, 2nd link. There’ll be no more logs. Next version will be final.

6/18/2019 Another Clip

Going good ???? Somehow, transition animations have been the hardest ones to make. After this one, I’m going to skip transition and create some repeating sex poses.

6/14/2019 Progress

Finally Zack is walking up to Kokoro ???????? This is hard, longest animation I’ve ever made so far.

6/7/2019 planned to upload within this month

I would hope to release it sooner, but in this case, I need to do graphics and also need some changes in programs. So I don’t know what kind of problems will show up yet.

I would reuse this scene on Chun-Li x Ryu. Maybe one other character pair on the request.

6/7/2019 This should turn out good

My plan is, Kokoro walks around while Zack is relaxing (scratching his balls), Kokoro takes off her pants and touches herself, Zack joins and sex. About three minutes’ worth animation sequences.

This animation should be reusable for Honoka, Mai Shiranui. The other characters don’t have the necessary “pussy control”, so it would take more time.

This is Kokoro taking off pants while Zack watching